//Made by Borkorus

AddDevice = HDFirearm
	CopyOf = Coalition.rte/Pistol
	PresetName = HL Pistol
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/Pistol.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	JointOffset = Vector
		X = -3
		Y = 2
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	Magazine = Magazine
		CopyOf = Coalition.rte/Magazine Coalition Pistol
		PresetName = Magazine HL Pistol
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 10
		Y = -3

AddDevice = HDFirearm
	CopyOf = Coalition.rte/Auto Pistol
	PresetName = HL AlyxGun
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/AlyxGun.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	JointOffset = Vector
		X = -3
		Y = 2
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	Magazine = Magazine
		CopyOf = Coalition.rte/Magazine Coalition Auto Pistol
		PresetName = Magazine HL AlyxGun
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 10
		Y = -3

AddDevice = HDFirearm
	CopyOf = Ronin.rte/Peacemaker
	PresetName = HL Magnum
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/Magnum.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	JointOffset = Vector
		X = -1
		Y = 3
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -2
		Y = 5
	Magazine = Magazine
		CopyOf = Ronin.rte/Magazine Peacemaker
		PresetName = Magazine HL Magnum
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 11
		Y = -2

AddDevice = HDFirearm
	CopyOf = Coalition.rte/Compact Assault Rifle
	PresetName = HL SMG
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/SMG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -4
	JointOffset = Vector
		X = -3
		Y = 3
	StanceOffset = Vector
		X = 5
		Y = 4
	SharpStanceOffset = Vector
		X = 7
		Y = 0
	SupportOffset = Vector
		X = 5
		Y = 4
	OneHanded = 0
	Magazine = Magazine
		CopyOf = Coalition.rte/Magazine Coalition SMG
		PresetName = Magazine HL SMG
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 15
		Y = 0

AddDevice = HDFirearm
	CopyOf = Ronin.rte/Spas 12
	PresetName = HL Shotgun
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/Shotgun.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -5
	JointOffset = Vector
		X = -9
		Y = 3
	StanceOffset = Vector
		X = 1
		Y = 6
	SharpStanceOffset = Vector
		X = 3
		Y = 0
	SupportOffset = Vector
		X = -1
		Y = 3
	Magazine = Magazine
		CopyOf = Magazine Spas 12
		PresetName = Magazine HL Shotgun
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 16
		Y = 0

AddDevice = HDFirearm
	CopyOf = Ronin.rte/M16
	PresetName = HL Pulse Rifle
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/PulseRifle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -5
	JointOffset = Vector
		X = -2
		Y = 5
	StanceOffset = Vector
		X = 3
		Y = 4
	SharpStanceOffset = Vector
		X = 5
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = 4
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
		PresetName = Muzzle Flash HL Pulse Rifle
		ScreenEffect = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/FlashBlue.bmp
	Magazine = Magazine
		CopyOf = Ronin.rte/Magazine M16
		PresetName = Magazine HL Pulse Rifle
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 21
		Y = 0

AddDevice = HDFirearm
	CopyOf = Ronin.rte/M16
	PresetName = HL Pulse Rifle ADV
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 0
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/PulseRifle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -5
	JointOffset = Vector
		X = -2
		Y = 5
	StanceOffset = Vector
		X = 3
		Y = 4
	SharpStanceOffset = Vector
		X = 5
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = 4
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
		PresetName = Muzzle Flash HL Pulse Rifle ADV
		ScreenEffect = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/FlashBlue.bmp
	Magazine = Magazine
		CopyOf = Ronin.rte/Magazine M16
		PresetName = Magazine HL Pulse Rifle ADV
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
		RegularRound = Round
			CopyOf = Ronin.rte/Round M16
			PresetName = Round HL Pulse Rifle ADV
			Particle = MOPixel
				CopyOf = Ronin.rte/Bullet M16
				PresetName = Particle HL Pulse Rifle ADV
				Color = Color
					R = 126
					G = 180
					B = 228
				Atom = Atom
					Material = Material
						CopyOf = Bullet Metal
					TrailColor = Color
						R = 126
						G = 180
						B = 228
			Shell = None
		TracerRound = Round
			CopyOf = Ronin.rte/Tracer M16
			PresetName = Tracer HL Pulse Rifle ADV
			Particle = MOPixel
				CopyOf = Ronin.rte/Tracer M16
				PresetName = Tracer Particle HL Pulse Rifle ADV
				Color = Color
					R = 126
					G = 180
					B = 228
				Atom = Atom
					Material = Material
						CopyOf = Bullet Metal
					TrailColor = Color
						R = 126
						G = 180
						B = 228
			Shell = None
	MuzzleOffset = Vector
		X = 21
		Y = 0

AddDevice = HDFirearm
	CopyOf = Techion.rte/Nanorifle
	PresetName = HL Sniper Rifle
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/SniperRifle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -5
	JointOffset = Vector
		X = -2
		Y = 5
	StanceOffset = Vector
		X = 3
		Y = 4
	SharpStanceOffset = Vector
		X = 5
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = 4
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
		PresetName = Muzzle Flash HL Sniper Rifle
		ScreenEffect = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/FlashBlue.bmp
	Magazine = Magazine
		CopyOf = Techion.rte/Magazine Nanorifle
		PresetName = Magazine HL Sniper Rifle
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 28
		Y = 0

AddDevice = HDFirearm
	CopyOf = Ronin.rte/RPG-7
	PresetName = HL RPG OLD
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 0
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/RPG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -19
		Y = -5
	JointOffset = Vector
		X = 3
		Y = 4
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	Magazine = Magazine
		CopyOf = Ronin.rte/Magazine Ronin RPG-7
		PresetName = Magazine HL RPG OLD
		SpriteFile = ContentFile
			FilePath = HALF-LIFE.rte/Weapons/Null.bmp
		FrameCount = 1
	MuzzleOffset = Vector
		X = 22
		Y = 1

AddDevice = HDFirearm
	CopyOf = Coalition.rte/Missile Launcher
	PresetName = HL RPG
	AddToGroup = HALF-LIFE
	//AddToGroup = --- HALF-LIFE
	//Description = ...
	Buyable = 1
	//GoldValue = 0
	SpriteFile = ContentFile
		FilePath = HALF-LIFE.rte/Weapons/RPG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -19
		Y = -5
	JointOffset = Vector
		X = 3
		Y = 4
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	MuzzleOffset = Vector
		X = 22
		Y = 1